Sunday, December 22, 2019
Making Astral Collision (An RPG Maker MV Project) Part 12
In this episode, I show the houses I've made so far for the residential district in the first major city of this RPG. It's the sort of thing that takes a lot more time to create than demonstrate...
Saturday, December 21, 2019
Religion for Games X Astral Collision: A Practical Example | Part 2
In this episode, I begin to turn the base states I'd created last time into something I can more actively work with for the game itself. This is a process that takes long enough, I'm going to have to do it over two videos.
Sunday, December 15, 2019
Making Astral Collision (An RPG Maker MV Project) Part 11
In this episode, I go over map making work that I've done as I build the first major city of the game. It's the sort of work that takes a lot more time to do than one might think, and that also gets reviewed pretty quickly...note that I also go over a technique I used to make transfers between long edges way less tedious to do.
Saturday, December 14, 2019
Religion for Games X Astral Collision: A Practical Example | Part 1
I decided to conclude my Religion for Games series with a practical example. This works out well to do, as Astral Collision, the game I've been making on Let's Make a Game, has really needed this sort of worldbuilding work done for it. There's a lot to do, however, so this is necessarily a multi-parter!
Sunday, December 8, 2019
Making Astral Collision (An RPG Maker MV Project) Part 10
In this episode, I make the rest of the building maps for the starting village, begin the process of creating the maps for the first major city, create a new state type (which includes the design concept for it), and make a few more skills.
Saturday, December 7, 2019
Religion In Conflict—Religion for Games
In this episode, I discuss how to handle the relationships between religions when worldbuilding.
Sunday, December 1, 2019
Making Astral Collision (An RPG Maker MV Project) Part 9
In this episode of Let's Make a Game, I primarily go over the work I've done on the next tier of enemies. I also cover some balance stuff and game design philosophy with regards to creating my characters, as well as a few other miscellaneous things.
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