Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts
Saturday, December 7, 2019
Religion In Conflict—Religion for Games
In this episode, I discuss how to handle the relationships between religions when worldbuilding.
Saturday, November 30, 2019
Changing Your Religion—Religion for Games
In this episode of Religion for Games, I discuss how to change a religion once you've created it. (Hint: Human nature is heavily involved!)
Sunday, July 28, 2019
Food & Cooking in RotN and Oola's Lair & the G.O.L.E.M. project in GW1
In the first video this weekend, I analyze the design of Bloodstained: Ritual of the Night's food and cooking system, which does a lot to add micro-reward structures to the game.
My Guild Wars 1: Eye of the North adventures continue in the second video.
Sunday, July 21, 2019
Game Design about Trade-Offs and Guild Wars 1 Buildcrafting
I wanted to talk about trade-offs in game design—things that force the player to make choices—and I chose to do this by using Dark Souls 1. Hopefully this is the first in many weekend videos about game design or game analysis, as that's something I think can be my channel's niche.
The second video is some more Guild Wars 1 stuff. However, much of the first part of the video is the process of me constructing a team build, and going over my thought process. I also discuss some skills, which I suppose is game designery? Regardless, I had fun playing the game again! It'd been too long.
The second video is some more Guild Wars 1 stuff. However, much of the first part of the video is the process of me constructing a team build, and going over my thought process. I also discuss some skills, which I suppose is game designery? Regardless, I had fun playing the game again! It'd been too long.
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