Showing posts with label Religion for Games. Show all posts
Showing posts with label Religion for Games. Show all posts
Saturday, January 11, 2020
Religion for Games X Astral Collision: A Practical Example | Part 5 (Finale)
In this final episode of this subseries, I hammer out the details of the lore immediately following the Astral Collision. This forms the basis of the state of the world as the game begins.
Saturday, January 4, 2020
Religion for Games X Astral Collision: A Practical Example | Part 4
In this episode, I finish getting the pre-planning for the various worlds done. Next up will be the events of the Astral Collision itself!
Saturday, December 28, 2019
Religion for Games X Astral Collision: A Practical Example | Part 3
In this video, I continue the process of fleshing out each individual world that I'd started last time. However, the sheer number of details I needed to work out for some of the worlds means that I was only able to fit in the next four. All of this work should help me make a way more compelling game!
Saturday, December 21, 2019
Religion for Games X Astral Collision: A Practical Example | Part 2
In this episode, I begin to turn the base states I'd created last time into something I can more actively work with for the game itself. This is a process that takes long enough, I'm going to have to do it over two videos.
Saturday, December 14, 2019
Religion for Games X Astral Collision: A Practical Example | Part 1
I decided to conclude my Religion for Games series with a practical example. This works out well to do, as Astral Collision, the game I've been making on Let's Make a Game, has really needed this sort of worldbuilding work done for it. There's a lot to do, however, so this is necessarily a multi-parter!
Saturday, December 7, 2019
Religion In Conflict—Religion for Games
In this episode, I discuss how to handle the relationships between religions when worldbuilding.
Saturday, November 30, 2019
Changing Your Religion—Religion for Games
In this episode of Religion for Games, I discuss how to change a religion once you've created it. (Hint: Human nature is heavily involved!)
Saturday, November 23, 2019
A Deep Dive into creating Deities—Religion for Games
I felt with the previous episode that I hadn't discussed deities in as much detail as the subject deserves, so I've inserted this more thorough discussion into this Religion for Games series.
Sunday, November 17, 2019
Building Your Religion & Making Astral Collision Part 7
The Saturday video continues my Religion for Games series. In it, I discuss the many aspects to consider when creating a religion for a game (or other worldbuilding endeavor, really).
In the Sunday video, I continue to work on Astral Collision, to the shock of hopefully nobody. I'm slowly getting initial playable stuff pulled together, which is exciting!
In the Sunday video, I continue to work on Astral Collision, to the shock of hopefully nobody. I'm slowly getting initial playable stuff pulled together, which is exciting!
Sunday, November 10, 2019
Religion for Games: Mechanics & Making Astral Collision Part 6
On Saturday, I continued my Religion for Games series by breaking down some of the mechanics that are currently in use. I find these mechanics to be very simple and shallow, but understanding why and what they do is a useful foundation for the parts to follow.
Then on Sunday, I continue working on Astral Collision. However, I've decided to try a new technique, where instead of recording me working, I instead work then record a summary. This produces a shorter episode that's hopefully more approachable. Let me know what you think!
Then on Sunday, I continue working on Astral Collision. However, I've decided to try a new technique, where instead of recording me working, I instead work then record a summary. This produces a shorter episode that's hopefully more approachable. Let me know what you think!
Sunday, November 3, 2019
New Series: Religion for Games & Making Astral Collision Continues
This Saturday, I introduced a new series where I talk about creating religions for games. I decided to start by making the case for why this matters. (Spoilers: There's a lot of untapped potential!)
Then on Sunday, I continued working on Astral Collision! This really shouldn't be surprising at this point...the game's got a long ways to go before it is complete!
Then on Sunday, I continued working on Astral Collision! This really shouldn't be surprising at this point...the game's got a long ways to go before it is complete!
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